MAJOR PROJECT
28.08.2023 - 04.12.2023
Haura Laiqa Naznin / 0345050 / Bachelors of Design in Creative Media
Major Project
These weapons belong to the twins, the bow is wielded by the sister and the sword by the brother. The sister prefers to be in the back-lines and support from the shadows whereas the brother likes to be up close and personal with the enemy. His sword is inspired by Indonesian weaponry, mainly the keris sword that has that wavy shape to it. There is a sun and moon motif to them to reflect the siblings.
The animals I chose are the tiger, komodo dragon, heron and a deer. The first two are animals iconic to the country of Indonesia, hence why I chose them. The other two I thought would fit in the environment that I planned for them to be in. The idea is that these would be the guardians of the land in the mirror world, each would protect a specific biome such as the forest or the snowy tundra area.
At first, I thought to change the colour palette so their clothes and hair were now different. I went for black for their hair to relate to most Southeast Asians today. As for their clothes, I tried to incorporate elements from the kebaya onto the girl's dress with the lace and intricate designs. For the brother, I wanted to add a sarung to his design whilst still mixing in the modern styling of their world. After doing this however, I didn't quite like how they ended up. I missed their earlier designs so I wanted to go back to that and work from the start again.
The protagonist's colour palette also changed and I took inspiration from existing fashion to put it together. Now her hijab is the only colour that pops out and matches with her amulet, where everything else is a more natural colour.
During this week I presented my idea to the other lecturers and I was given the feedback to simplify the designs of these two, so this is what I came up with. I thought it was too plain though and decided to re-add some elements from their first design to give them more interest.
And so, these were the final designs I went for. I got rid of the fishnets as they would be too complicated to replicate. The sister got her jacket back and the brother has his old style back, with the removal of his bracelets and fishnets too. He has fingerless gloves to match along with his sister now. Ultimately, I wanted to simplify them while also making them interesting. I realized I struggled to add elements from my country's traditional clothes into a more modern design so I didn't force it in the end. I would much rather be happy with any design than be unhappy, yet still following a certain theme. I did slightly alter their colour scheme and kept to the theme of sun and moon for them.
This is the finalized tote bag design for the protagonist. I added pin and badge designs to her that reflect her interests in cute things.
This is the amulet's final design, a mixture of both beauty and mystery as it doesn't seem like a product from the real world that jewelers would make.
Alongside them, I began working on exploring different types of plants that could be seen in the different environments. I started with the tundra region, where everything is all ice and snow and sunlight barely passes through.
Moving on, I worked on the types of plants that you'd see in the forest region. Of course, they would be more full of life and vibrant compared to the tundra. The trees come in all sorts of shapes and sizes and the flowers are all unique. There are even ginormous tree mushrooms that can be found! Very mossy and overgrown, yet beautiful. Coming up with different variations of trees was actually quite difficult as I didn't want to go too overboard with it, yet still wanted them to be distinct compared to real life trees. I took inspiration from games such as Ori and The Will of the Wisps and shows such as The Dragon Prince.
Last but not least, the desert region. This one was relatively easy and simple to explore as I just came up with different shapes of cactuses. Like the coastal region, these didn't make it into the final artwork but it was fun to come up with plant designs for all of the regions. It helped in world building and developing it even further.
Once I was done exploring and sketching out plant concepts I moved on to come up with different compositions for the environments. I knew I wanted to include the guardians in it so I added them into the composition, attempting to find what was the best way to showcase them in their natural element. I wanted to highlight their size in comparison with their surroundings as they are actually very large when standing next to an average sized person.
I then chose my favorite sketches for each animal and environment. It was then time to place down base colors which was a very difficult task. That alone took about an hour or two just to find a palette that was harmonious and looked pleasing to the eye.
I had trouble with the colors for a bit when working on the tundra artwork in particular. I wanted a mostly blue/purple palette and balancing it was quite tricky as I didn't want everything to blend together. I messed around with more colours before I was satisfied and gave finishing touches by applying filters and effects over it to make the colours harmonize even further.
In the last two weeks I hyper-focused on trying to get these done. I had to endure lots of de-motivation and procrastination, but eventually I managed to get it all done and still had time before the exhibition to buy all the required items to help me display my work as well as help my group in getting the decoration they needed for the event. It was a whirlwind of stress and sleepless nights yet it was all worth it in the end.
Finally, all the artwork I had planned for my project was done.
REFLECTION
At the start I was definitely very nervous about the journey I would have to go through during this project. I couldn't treat it like any other assignment or group project - this was supposed to be the culmination of all the skills I learnt over the years I studied at Taylor's University! I have to admit, my ideas became a little cluttered and I swayed from what they were supposed to be as I continued to work on it. I wasn't quite in the right mindset and followed what I mostly wanted to do, which isn't discouraged of course but I also had a goal that needed to be met. I feel that I failed to incorporate enough elements from my culture into the designs of the character, their initial concepts were a better representation of it but I just wasn't as happy with it hence why I went a different direction. I know now that I shouldn't have, since I can't always do what I want in the industry. I have to listen to clients' needs after all. I'm glad I made that mistake now than later though.
As for the workload I had to endure, well, it was certainly one hell of a semester. So many hours spent thinking, sketching, coloring and then repeating that process all over again for several weeks. I had to even take some days completely off otherwise I would be burnt out fast. I wish I had done more with the characters such as orthographics or exploring more outfits for them, but I just couldn't squeeze it in when I realized there were many other things I had to draw. I also wished I explored more when it came to their world, such as architecture or vehicle design. Concept art has a lot that goes in it and I am just one person juggling that entire responsibility.
Ultimately, I am content with what I managed to produce in the time I was given. I know I could do better, but I'm proud regardless. There are many things I can reflect on and learn from this experience especially as I see my peers around me have incredible work that I can take inspiration from. It was an awesome 14 weeks even though I was stressed throughout it but the exhibition was truly the icing on the cake.
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